Physical video game software sales in the United States generated $85 million in July, marking the lowest monthly total recorded since market research firm Circana began tracking the industry in 1995. The new figure represents a significant downturn for the retail segment, which has been steadily losing ground to digital distribution channels over the past decade.
The data, released as part of Circana’s monthly US Games Industry report, reflects ongoing shifts in consumer purchasing habits. While the $85 million total covers boxed products sold at retail outlets across the country, it does not include digital downloads, microtransactions, or subscription services, which now account for the vast majority of video game spending.
Market Context and Digital Shift
Industry analysts have observed a prolonged decline in physical media sales since the mid-2010s. The rise of high-speed internet access, coupled with the popularity of digital storefronts on consoles and PC platforms, has reduced consumer reliance on physical discs and cartridges.
Major console manufacturers, including Sony and Microsoft, have released disc-less versions of their current generation hardware, further incentivizing digital purchases. Additionally, subscription services such as Xbox Game Pass and PlayStation Plus have expanded their catalogs, offering large libraries of titles for a flat monthly fee.
Implications for Retailers
The record-low sales figure places additional pressure on brick-and-mortar retailers that depend on physical game sales for foot traffic. Major US chains have reduced floor space dedicated to video game products in response to falling demand, while some independent stores have shifted focus to collectibles and used games.
Circana’s tracking methodology includes sales from all major US retailers. The July 2024 figure of $85 million represents a decline of several percentage points compared to the same period last year, which itself had set a previous low record.
Industry Response and Hardware Bundles
Publishers and platform holders continue to adjust strategies in response to the physical market contraction. Some companies have released premium physical editions for collectors, complete with steelbook cases and additional merchandise, in an attempt to maintain retail presence.
Hardware bundles, where physical copies of games are included with new console purchases, have also become less common as manufacturers prioritize digital store credit promotions instead. These bundling changes further reduce the number of physical units sold over time.
The trend is consistent across other major markets, including Europe and Japan, where physical sales have also declined but at varying rates. Japan has proven more resistant to the digital transition, particularly for handheld and console titles, though overall volume still continues to trend downward.
Data Collection and Industry Tracking
Circana, formerly known as The NPD Group, is widely considered the primary source for US video game market data. Its monthly reports are referenced by analysts, investors, and media outlets to gauge the health of the industry. The firm tracks point-of-sale data from a representative panel of retailers, including major chains and online commerce platforms.
The $85 million July total includes sales of new physical software for all platforms, including PlayStation, Xbox, and Nintendo systems. It does not account for used games or rentals, which are tracked separately if at all.
Looking ahead, industry observers expect the downward trend in physical sales to continue. The upcoming holiday shopping season will provide a key indicator of whether any temporary stabilization occurs, particularly if major exclusive titles are released with significant retail promotion campaigns. The long-term trajectory, however, points toward a market where physical software becomes a niche product, reserved primarily for collectors and special editions, while digital platforms maintain their dominant position in the broader video game economy.