More than 700 games launched on Steam in a single week for the first time, with 720 titles released last week, according to data from ICO Partners CEO Thomas Bidaux. The milestone arrived “a month earlier than expected, ” and 74 percent of the games received fewer than 10 reviews.
Bidaux’s data showed that 530 of the 720 titles recorded between zero and nine reviews, while 190 titles received 10 or more reviews. Among the higher performing releases, 95 games reached at least 50 reviews, 62 reached at least 100 reviews, and 10 reached at least 1,000 reviews. The figures are not mutually exclusive, as games with higher review counts are also included in the lower threshold groups.
Release growth and revenue
Speaking during the Gamescom Dev opening keynote last week, Amir Satvat said Steam saw approximately 12,000 releases in the first half of 2026, a 19 percent year-on-year increase. Separate data from Alinea Analytics indicated that revenue for the period reached $11.1 billion.
In 2025, 20,000 games were released on Steam. Satvat noted that “only 3% of those games, about 600, have a hundred or more peak CCU.” Peak CCU refers to peak concurrent users, or the largest number of people playing a game at the same time.
Discoverability and market concentration concerns
The latest release figures add context to longstanding concerns about discoverability on the platform. A whitepaper published last year by PC distribution platform Rokky found that more than half of developers felt they relied too heavily on Steam, and 72 percent believed the platform holds a monopoly in the games market.
The available data did not include an official full-year forecast. The next observable data point is whether weekly release volume remains above 700 games during the second half of 2026, which would indicate a higher full-year total than the 20,000 games released on Steam in 2025.