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Hollywood Team Builds Large Game With Just 12 People

Hollywood Team Builds Large Game With Just 12 People

Wolf Haus Games, a studio founded by Hollywood veterans, is developing the large-scale co-op cult simulator Join Us with a team of only 12 people and without the use of generative AI. The project gained widespread attention after its trailer premiered during the Xbox Showcase in June this year.

The game, described as a darkly comic co-op experience, places players within a cult where robed members ride pigs and wield weaponry such as machine guns. The trailer concludes with a glimpse of giant Cthulhu-like tentacles, though the studio notes that certain features, such as a snake gun, were not part of the presentation.

Studio Background and Approach

Joe Dietsch, chief executive officer and creative director at Wolf Haus Games, leads the development effort. The company positions itself as a disruptor in the gaming industry, applying production techniques from film and television to interactive entertainment.

The decision to operate with a 12-person team stands in contrast to the industry trend of increasingly large development groups. Many contemporary AAA titles involve workforces numbering in the hundreds or thousands, often spanning multiple studios across different countries.

no generative AI in Workflow

Wolf Haus Games has explicitly stated that the production pipeline for Join Us does not incorporate generative AI tools. This choice comes at a time when the use of such technology in game development is a subject of significant debate, particularly regarding intellectual property, artistic integrity, and employment.

By relying on traditional artistic and engineering methods, the studio aims to maintain a specific creative vision. The small team size is intended to streamline communication and decision-making processes, potentially reducing the overhead commonly associated with large-scale productions.

Game Features and Design

Join Us is designed as a multiplayer simulation focused on building and managing a cult. Gameplay elements shown so far include base construction, resource management, and chaotic combat sequences involving the armed pig-riding followers.

The inclusion of elements like machine guns and supernatural entities suggests a tone that blends horror with satire. The developers have not yet released a specific release date, but the title is expected to launch on Xbox platforms as part of the showcase agreement.

Industry Context

The announcement highlights a broader movement within the gaming sector where smaller, specialised teams aim to deliver high-budget experiences. Advances in middleware and engine technology have lowered some of the technical barriers that previously required massive engineering teams.

However, the scope of Join Us raises questions about the sustainability and practicality of such a lean production model, especially regarding asset creation, quality assurance, and post-launch content support.

The studio is expected to share more gameplay footage and details regarding the development roadmap in the coming months. Further announcements regarding beta testing phases and official launch windows will likely follow as the project approaches completion.

Source: gamesindustry.biz

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