{"id":8017,"date":"2026-07-10T19:47:41","date_gmt":"2026-07-10T19:47:41","guid":{"rendered":"https:\/\/delimiter.online\/blog\/id-software-layoffs-statement\/"},"modified":"2026-07-10T19:47:41","modified_gmt":"2026-07-10T19:47:41","slug":"id-software-layoffs-statement","status":"publish","type":"post","link":"https:\/\/delimiter.online\/blog\/id-software-layoffs-statement\/","title":{"rendered":"id Software Says It Has Right Team After Microsoft Layoffs"},"content":{"rendered":"<p>Following a major round of staff reductions across Microsoft\u2019s gaming division, <a href=\"https:\/\/delimiter.online\/blog\/uk-gamesindustry-biz-best-places-to-work-awards-2026\/\" title=\"id Software\">id Software<\/a> has publicly stated that it retains the necessary personnel to continue developing its signature games and technology. A social media post from the studio\u2019s official account moved to reassure the community that the team remains intact for future projects.<\/p>\n<p>The announcement comes after Microsoft, the parent company of Xbox, implemented widespread layoffs in July 2026. Those cuts affected multiple studios within the Xbox portfolio, leading to reports and speculation that id Software would no longer maintain the <a href=\"https:\/\/delimiter.online\/blog\/atari-europe-president\/\" title=\"id Tech engine\">id Tech engine<\/a>, a proprietary technology used to power titles such as Doom, Wolfenstein, and the recently released Indiana Jones and the Great Circle.<\/p>\n<h2>Background and Impact of the Layoffs<\/h2>\n<p>The reductions at Microsoft were significant, prompting questions about the long-term viability of several internal development teams. The id Tech engine, which has been a cornerstone of id Software\u2019s output for decades, is licensed to other studios within the Xbox family. The engine\u2019s future became a point of concern after the layoffs, with industry observers wondering if support for the technology would continue.<\/p>\n<p>id Software, headquartered in Dallas, Texas, is best known for pioneering the first-person shooter genre. The studio has historically developed its own technology alongside its games, a practice that has set its titles apart in terms of performance and visual fidelity. The Doom series, in particular, has been celebrated for its fast-paced gameplay and technical prowess, both of which rely heavily on the id Tech engine.<\/p>\n<h2>Reassurances from the Studio<\/h2>\n<p>In its social media statement, id Software did not provide specific details about the number of staff affected or the exact structure of its remaining team. However, the studio was explicit in its claim that it still possesses \u201cthe crew we need to build the games and tech we\u2019re known for.\u201d This language suggests that core development and engineering roles have been preserved.<\/p>\n<p>The statement also implicitly addressed the engine\u2019s future. By asserting that the team capable of building the technology is still in place, id Software indicated that id Tech development and support would continue. This is a critical assurance for other studios that depend on the engine for their own projects.<\/p>\n<p>Indiana Jones and the Great Circle, developed by MachineGames under the id Tech umbrella, is one of the most recent high-profile releases to use the technology. The game\u2019s success underscores the engine\u2019s importance to the broader Microsoft gaming strategy. A reduction in engine support would have ripple effects across multiple franchises.<\/p>\n<h2>Industry Context<\/h2>\n<p>Layoffs have become a recurring theme in the video game industry over the past several years. Major publishers and platform holders, including Microsoft, have trimmed workforces to align costs with changing market conditions. The cuts at Microsoft in July 2026 were part of a broader effort to streamline operations after a period of rapid expansion during the acquisition of Activision Blizzard.<\/p>\n<p>id Software has gone through previous periods of restructuring and staff changes, but it has consistently maintained a reputation for high-quality game development. The studio\u2019s current statement aims to calm concerns from both players and business partners regarding the continuity of its output.<\/p>\n<h2>Looking Ahead<\/h2>\n<p>No official timeline has been provided for future announcements regarding id Software\u2019s next project or the next iteration of the id Tech engine. Industry analysts expect the studio to continue working on its established franchises, including Doom, though no formal confirmation has been given. The studio\u2019s public confidence suggests that development work is proceeding as planned.<\/p>\n<p>Potential developments may include official reveals of new game titles or technical updates to the engine. For now, id Software has signaled that its core capabilities remain intact, allowing it to move forward despite the wider corporate changes at Microsoft.<\/p>\n<p>Source: GamesIndustry.biz<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Following a major round of staff reductions across Microsoft\u2019s gaming division, id Software has publicly stated that it retains the necessary personnel to continue developing its signature games and technology. A social media post from the studio\u2019s official account moved to reassure the community that the team remains intact for future projects. The announcement comes [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":8018,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[388],"tags":[416,9402,772,8837,9401,9279,749],"class_list":["post-8017","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-games","tag-layoffs","tag-doom","tag-gaming-industry","tag-id-software","tag-id-tech-engine","tag-microsoft-layoffs","tag-xbox-game-studios"],"_links":{"self":[{"href":"https:\/\/delimiter.online\/blog\/wp-json\/wp\/v2\/posts\/8017","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/delimiter.online\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/delimiter.online\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/delimiter.online\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/delimiter.online\/blog\/wp-json\/wp\/v2\/comments?post=8017"}],"version-history":[{"count":0,"href":"https:\/\/delimiter.online\/blog\/wp-json\/wp\/v2\/posts\/8017\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/delimiter.online\/blog\/wp-json\/wp\/v2\/media\/8018"}],"wp:attachment":[{"href":"https:\/\/delimiter.online\/blog\/wp-json\/wp\/v2\/media?parent=8017"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/delimiter.online\/blog\/wp-json\/wp\/v2\/categories?post=8017"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/delimiter.online\/blog\/wp-json\/wp\/v2\/tags?post=8017"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}