{"id":7773,"date":"2026-06-11T01:17:34","date_gmt":"2026-06-11T01:17:34","guid":{"rendered":"https:\/\/delimiter.online\/blog\/ubisoft-studio-closures\/"},"modified":"2026-06-11T01:17:34","modified_gmt":"2026-06-11T01:17:34","slug":"ubisoft-studio-closures","status":"publish","type":"post","link":"https:\/\/delimiter.online\/blog\/ubisoft-studio-closures\/","title":{"rendered":"Ubisoft closes studios in Winnipeg and Belgrade, 380 jobs affected"},"content":{"rendered":"<p>Video game publisher <a href=\"https:\/\/delimiter.online\/blog\/xbox-layoffs-reset\/\" title=\"Ubisoft\">Ubisoft<\/a> has initiated another round of significant restructuring, resulting in the closure of its studios in Winnipeg, Canada, and Belgrade, Serbia. The company is also proposing changes to its operations in Barcelona, Spain, and to its global publishing team. Sources told <em>GamesIndustry.biz<\/em> that approximately 380 roles are considered at risk as part of this process.<\/p>\n<p>The cuts represent the latest phase of what industry observers have described as a prolonged reorganization effort. Ubisoft previously announced plans to restructure its creative house model, cancel several game projects, and implement a final round of cost cutting measures intended to drive USD 200 million in savings.<\/p>\n<h2>Details of the restructuring<\/h2>\n<p>The closures in Winnipeg and Belgrade are expected to be permanent. Staff at those locations have been informed of the decision, according to sources familiar with the matter. The proposed changes in Barcelona are subject to local labor consultation processes and may involve further workforce reductions or role reassignments.<\/p>\n<p>Globally, the publishing division is undergoing significant cuts. This division handles marketing, sales, and distribution functions for Ubisoft\u2019s game portfolio. The company has not yet released an official statement detailing the exact number of employees affected in each location.<\/p>\n<h4>Background of the cuts<\/h4>\n<p>Ubisoft has faced mounting financial pressures in recent years, including delayed game releases, disappointing sales performance for certain major titles, and increased development costs. The company announced its restructuring plan earlier this year, describing it as a necessary step to streamline operations and focus on its core game franchises.<\/p>\n<p>The Winnipeg studio was established relatively recently as part of Ubisoft\u2019s expansion into the Canadian prairies. The Belgrade studio has been a key development hub for the company in Eastern Europe. Their closures mark a significant retreat from those regional investments.<\/p>\n<h4>Impact on the workforce<\/h4>\n<p>The 380 roles at risk represent a small but notable percentage of Ubisoft\u2019s global workforce, which numbered over 19,000 employees before the current restructuring cycle began. The company has already conducted several previous rounds of layoffs, affecting hundreds of staff across various departments.<\/p>\n<p>Affected employees are expected to receive severance packages and outplacement support, though specific terms have not been publicly disclosed. Labor unions in affected regions are likely to push for enhanced protections and extended consultation periods.<\/p>\n<h4>Industry context<\/h4>\n<p>Ubisoft is not alone in its cost cutting measures. The broader video game industry has experienced widespread layoffs and <a href=\"https:\/\/delimiter.online\/blog\/ubisoft-layoffs-san-francisco\/\" title=\"studio closures\">studio closures<\/a> throughout 2023 and into 2024. Major publishers including Microsoft, Sony, Electronic Arts, and Riot Games have all announced significant workforce reductions, citing economic uncertainty, rising interest rates, and a post pandemic normalization of consumer spending.<\/p>\n<p>Analysts have noted that Ubisoft\u2019s restructuring is particularly aggressive due to its history of large scale internal studios and a decentralized publishing structure. The company is streamlining these operations to improve efficiency and reduce overhead costs, aiming to return to sustainable profitability.<\/p>\n<h2>Next steps and timeline<\/h2>\n<p>The closure of the Winnipeg and Belgrade studios is expected to be completed within the next several months, subject to local legal requirements. The consultation process in Barcelona may extend that timeline slightly. Ubisoft has indicated that this will be the final phase of its current restructuring plan, although further adjustments will depend on market conditions and business performance in the coming quarters.<\/p>\n<p>Regulatory filings and public announcements are anticipated from Ubisoft in the coming days, providing more detail on the specific roles eliminated and the financial impact of the closures. The company has not yet confirmed whether any new projects or studios will replace the closed facilities.<\/p>\n<p>Source: <em>GamesIndustry.biz<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Video game publisher Ubisoft has initiated another round of significant restructuring, resulting in the closure of its studios in Winnipeg, Canada, and Belgrade, Serbia. The company is also proposing changes to its operations in Barcelona, Spain, and to its global publishing team. Sources told GamesIndustry.biz that approximately 380 roles are considered at risk as part [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":7774,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[388],"tags":[416,9128,9074,3004,2190,9127],"class_list":["post-7773","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-games","tag-layoffs","tag-belgrade","tag-game-industry-layoffs","tag-studio-closures","tag-ubisoft","tag-winnipeg"],"_links":{"self":[{"href":"https:\/\/delimiter.online\/blog\/wp-json\/wp\/v2\/posts\/7773","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/delimiter.online\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/delimiter.online\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/delimiter.online\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/delimiter.online\/blog\/wp-json\/wp\/v2\/comments?post=7773"}],"version-history":[{"count":0,"href":"https:\/\/delimiter.online\/blog\/wp-json\/wp\/v2\/posts\/7773\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/delimiter.online\/blog\/wp-json\/wp\/v2\/media\/7774"}],"wp:attachment":[{"href":"https:\/\/delimiter.online\/blog\/wp-json\/wp\/v2\/media?parent=7773"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/delimiter.online\/blog\/wp-json\/wp\/v2\/categories?post=7773"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/delimiter.online\/blog\/wp-json\/wp\/v2\/tags?post=7773"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}