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GDC 2025 keynotes

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GDC 2025 Keynotes Feature Kojima, Sandfall, AdHoc

GDC 2025 Keynotes Feature Kojima, Sandfall, AdHoc

The full schedule for the 2025 Game Developers Conference (GDC) has been published, revealing a keynote lineup that includes industry veteran Hideo Kojima and presentations from studios Sandfall Interactive and AdHoc Studios. The conference is scheduled to take place from March 17 to 21 at the Moscone Center in San Francisco, California.

GDC is widely regarded as the world’s largest and longest-running professional event for the video game industry, serving as a crucial meeting point for programmers, artists, producers, and business professionals. The release of the complete agenda allows attendees to plan their schedules for the multi-day event, which features hundreds of sessions, roundtables, and networking opportunities.

Featured Keynote Presentations

One of the most anticipated talks will be delivered by Hideo Kojima, the acclaimed creator behind franchises such as “Metal Gear Solid” and “Death Stranding.” Kojima’s keynotes are known for offering philosophical and forward-looking insights into game design and narrative, though the specific title and topic of his 2025 presentation have not yet been disclosed.

Sandfall Interactive, the studio developing the anticipated turn-based RPG “Project W,” is also slated to give a keynote address. The French studio, founded by former Ubisoft and Amplitude Studios developers, will likely share insights into creating ambitious, visually striking role-playing games with a smaller team structure.

AdHoc Studios, a narrative-focused team formed by veterans of Telltale Games, will present a keynote as well. The studio is currently working on “The Wolf Among Us 2.” Their presentation is expected to delve into modern interactive storytelling techniques and the challenges of continuing a beloved franchise.

Scope and Significance of GDC

The conference encompasses a wide range of disciplines essential to game creation. Tracks typically cover programming, visual arts, audio design, production, business and marketing, and game design. Alongside keynotes, the event includes the Independent Games Festival and the Game Developers Choice Awards, which celebrate innovation and excellence in independent and mainstream game development.

For many developers, GDC serves as a primary venue for professional development, learning about new tools and middleware, and discussing industry trends. The release of the full schedule is a significant milestone in the annual planning cycle for thousands of professionals worldwide.

Attendance at GDC has consistently rebounded following the global pandemic, with recent years seeing strong numbers from both domestic and international developers. The 2025 event is expected to continue this trend, facilitating the exchange of ideas that often shape game development practices for the year ahead.

Next Steps and Availability

With the agenda now public, prospective attendees can review session details and register for the conference through the official GDC website. Passes for the event are typically offered in several tiers, providing access to different combinations of summits, the main conference, and the expo floor. Further details regarding specific session times and any additional keynote speakers may be announced as the event dates approach.

Source: GamesIndustry.biz

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