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Eidos-Montreal job cuts

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Eidos-Montreal Cuts 124 Jobs, Studio Head Departs

Eidos-Montreal Cuts 124 Jobs, Studio Head Departs

Eidos-Montreal, the video game developer behind titles like “Marvel’s Guardians of the Galaxy,” has laid off 124 employees. The studio’s long-time head, David Anfossi, has also departed the company after 19 years. The cuts are part of a broader restructuring within parent company Embracer Group, which has implemented widespread layoffs across its global operations over the past year.

Details of the Workforce Reduction

The job cuts were announced internally and affect a significant portion of the studio’s workforce. Eidos-Montreal confirmed the layoffs in a public statement, expressing regret over the difficult decision. The studio stated the move was necessary to ensure its long-term sustainability in a challenging market environment. Employees impacted by the reduction are being offered support, including severance packages and career transition assistance.

Concurrently with the layoffs, David Anfossi concluded his tenure as the head of the studio. Anfossi had been with Eidos-Montreal for nearly two decades, leading the team through the development of major projects such as “Deus Ex: Human Revolution,” “Deus Ex: Mankind Divided,” and the recent “Marvel’s Guardians of the Galaxy.” His departure marks the end of a significant era for the Canadian developer.

Context Within Embracer Group’s Restructuring

Eidos-Montreal is owned by the Swedish conglomerate Embracer Group, which embarked on a comprehensive restructuring program in mid-2023. This program followed the collapse of a major planned $2 billion investment partnership. Since then, Embracer has closed studios, canceled projects, and laid off thousands of employees worldwide to reduce costs and improve profitability.

The restructuring at Eidos-Montreal is a direct result of this corporate strategy. Other high-profile studios under the Embracer umbrella, including Crystal Dynamics and Beamdog, have also experienced similar workforce reductions. The video game industry as a whole has faced a turbulent period, with economic pressures leading to widespread job cuts at companies large and small.

Impact on Current and Future Projects

The studio has not specified which teams or projects are most affected by the layoffs. Eidos-Montreal is currently known to be working on several projects, including a new installment in the “Deus Ex” franchise. The development timeline for these games may be reassessed following the reduction in staff.

Industry analysts note that such significant layoffs often lead to project delays or scope adjustments. The studio’s ability to operate at its previous capacity will be diminished, requiring a strategic re-evaluation of its development pipeline. The focus will likely shift to core projects with the highest potential for commercial success.

Looking Ahead for the Studio

In its statement, Eidos-Montreal emphasized its commitment to continuing operations and delivering high-quality gaming experiences. The studio leadership will now work to stabilize the remaining team and refine its development goals. The search for a new permanent studio head to succeed David Anfossi is expected to begin in the near future.

The broader implications for Embracer Group’s portfolio remain under scrutiny. The company is expected to continue its restructuring efforts through 2024, with further studio consolidations or divestments possible. The industry will be watching closely to see how Eidos-Montreal navigates this transition and what it means for the future of its beloved franchises.

Source: GamesIndustry.biz

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